
It’s possible to MassEntityQueries on archetypes missing the required data or subsystemsĮnum / User defined struct not working in gameĮditor Crash due change of default Control Rig of C++ class on Actor Mesh ComponentĬrash disconnecting pin in control rig function when function is referenced in another control rigĬontrol Rig: Renaming Control loses it’s animation Pixel Streaming showcase does not use new frontend VCAM web client is consuming left mouse clicks as if its PIEĮmbedded signalling server does not serve the /images directory properly since it’s been moved under /Public PixelStreamingUrl=ws://127.0.0.1 (leaving port off) will crash UE with an assertion Media Plate Actor doesn’t appear under Place Actor Media Category If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug Fixed in Preview 2

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For example: shooting with multiple VCams is now possible, giving filmmakers more creative power.

Unreal Engine 5.2 Preview offers multiple improvements to virtual production workflows through new shot creation and scene control tools. Substrate is a new way of authoring materials that give Unreal Engine users more control over the look and feel of objects used in real-time applications such as games and linear content creation. The new in-editor and runtime Procedural Content Generation Framework (PCG) enables you to define rules and parameters to populate large scenes with UE assets of your choice, making the process of large world creation fast and efficient.
